Glow Artisan

Glow Artisan is a 2009 DSiWare puzzle game where players draw lines of glowing colored tiles on a touchscreen canvas to match preset patterns and/or converted photos. The game features over 100 puzzles, 300 medals to earn, and unique color-mixing mechanics.

About the Game

Learn more about Glow Artisan's gameplay mechanics, puzzle creation features, and critical reception by reading the comprehensive review from Nintendo Life.

Read the Nintendo Life Review →

Awards & Recognition

Glow Artisan won the prestigious Best Mobile Game Design award at the 2010 Independent Games Festival (IGF) and was a finalist for Best Mobile Game. This recognition highlights the game's innovative puzzle mechanics and creative design approach.

Read the Road to IGF Interview with Jason Schreiber →

Reviews

Glow Artisan is an award winning, colorful, and unique puzzle game available released for iOS, the Nintendo DSiWare™ service, and Windows Phone 7.

Puzzle fans will take a shine to this one… you won't want to put it down!

- Nintendolife.com

Powerhead Games has constructed a puzzle game with such depth and scale that every other game within the same genre has been put to shame. I mean, there are puzzle games and then there's Glow Artisan.

- wpcentral

"plays beautifully", "Silver award"

- PocketGamer

Glow Artisan is a great buy for puzzle lovers and puzzle makers

- Gamezebo.com

Glow Artisan is a must-own for anyone who even calls themselves a puzzle fan.

- hyperfluddmedia.com

Glow Artisan is an exceedingly clever puzzle game…

- IGN

…undoubtedly one of the best launch titles available on Windows Phone…

- Joystiq

Glow Artisan for Windows Phone 7 is a game that should not be missed if you want to tap your phone for some fun: it is original, but inspired by classic puzzle games; easy to pick up, but challenging as you progress through.

- BestWP7apps

Game Features

Development & Release

Glow Artisan was developed and pusblished by Powerhead Games, marking it their first original IP after years of developing licensed games. The game was in development for approximately two years, with the first prototype built in 2007. It was released for DSiWare on December 28, 2009 in North America and October 22, 2010 in Europe, priced at 500 points. It was also a launch title for Windows Phone 7.