Archive for March, 2008
Now Playing!
Stealing a page from our friends over at Bethesda, we’re going to take a look at what some of our guys are playing. (Thanks to Chris for bothering everyone compiling the following:)
Jim: Team Fortress 2, God of War: Chains of Olympus
Ed: Super Smash Bros. Brawl
Matt: Apollo Justice, Wipeout Pulse, Flow
Nikoma: New Super Mario Bros.
Christy: Professor Layton, Burnout Paradise
Niki: Rock Band, Team Fortress 2
Randy: Cities & Nights of Catan, Puerto Rico
Ramiro: Rock Band
Chris: Assassin’s Creed, Rock Band, Professor Layton, Super Smash Bros.
Brawl
Gregg: Mass Effect, Super Smash Bros. Brawl
Nathan: Ico, Professor Layton
Yury: WoW, Sam & Max Season 1, Advance Wars: Days of Ruin
Mike: Gears of War, Rock Band, Team Fortress 2, N+
Sean: Super Smash Bros. Brawl, Rock Band
David: Oblivion, Final Fantasy XII, Super Robot Taisen Original Generation 2
Ethan: WoW, Crysis
Jason: Zelda, Rez HD, Defending an Ancient or three
Winx Club: Mission Enchantix Released!
Our latest game, Winx Club: Mission Enchantix, has been released in Europe! Here’s a writeup from one website:
The story mode has undergone great improvements to add even more relevance from the TV show and flows seamlessly from within the game itself making the entire game feel like an interactive version of the show. More enemies, obstacles and goals have been added as well as improving the number of spells each character can cast. The Magic Closet has also had a lick of paint and now have more outfits, animated textures and customisability as well as the new edition of swapping outfits with other players.
Minigames add to the longevity of the tile as players get the chance to test their skills in a variety of situations with each of the Winx Club members. A new audio/visual club gives the player instant access to stacks of new artwork, video and music making this a must have title for any fans of the series.
Congratulations to the Winx team for another job well done!
No commentsI cast Magic Missile!
As a video game developer, it helps to be well-versed in what’s going on in the game industry. Of course, this doesn’t just apply to video games; that’s why every few months, we hold Analog Game Night, where we all get together and play board games and card games and relax and have fun. But I’ll post more on Analog Game Night another time. This post is about that other analog game some of us at Powerhead play: Dungeons & Dragons.
No commentsPowerhead Games in The Escapist
Powerhead’s own Ramiro Corbetta was recently profiled in an article about games for girls in The Escapist.
No comments“A game with the brand name on it is going to sell, but you don’t want to sell a s—-y product to people. You don’t want the kids to open their gift on Christmas and be like, ‘Wow, this sucks.’ You don’t want to make a game that makes a kid sad. If you’re in [the business of game design,] you’re hopefully in it because you want people to have fun.”
All Things PHG
Hello, and welcome to the PHG blog! Our loosely defined goal for this online marketing and recruitment tool blog is to let the world know about all things Powerhead! This will (likely) include:
- Whatever we can talk about our current projects (usually: “not much” until the game is already in stores!)
- Results of our awesome analog & digital gaming nights
- What we’re currently playing
- Company outings
- Links to job postings
- Whatever the guest editor decides is interesting
So, let the experiment begin!
No comments